![]() To accomplish these missions, you'll need to manage the various software under your control, assigning CPU usage to specific tasks in order to complete them faster or risk capture by doing multiple tasks more slowly. Additionally, Uplink Agents are able to influence the global stock market in order to acquire credits by buying and selling stocks. The title's mission structure is free-form in nature, allowing players to complete jobs in whatever order they choose, with new jobs made available once your reputation and trustworthiness reaches a point that sufficiently satisfies your prospective employers. Money earned from your virtual escapades can be put towards acquiring new equipment and improved cracking utilities. However, should you be detected and caught, the Uplink Corporation will scuttle your Gateway and remove all traces of your work. In more tangible terms, getting caught means that players will have to restart the game from the beginning. ![]() I never understood why fake hacking never took off of as a genre. Hacking as portrayed in movies seems like the kind of tense, fast-paced, moderately puzzle-like action that fits a video game perfectly, and lucky for me I guess, the guys at independent developer Introversion Software agreed. Their first release features "hacking" that's pure Hollywood flash, but also strikes a decent balance between being complex and accessible, clever and fun. Uplink takes place in the dark, distant future of 2010, where corporations regularly purchase the services of cyber mercenaries to trash their competition - who are always foolish enough to place their gigaquads of sensitive data on central mainframes accessible directly from the Internet. You're a new hacker entering the scene, and the Uplink Corporation is essentially a job placement service. You'll browse their boards and accept randomly-generated tasks you think you can handle. ![]()
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